Code Rescue 0.12.0 – Lighter Sounds
Sea, wind, rain and footsteps sound just like before – and take only a tenth of the space.
Sea, wind, rain and footsteps sound just like before – and take only a tenth of the space.
A short look into the workshop: how thousands of lines of text become spoken dialogue in many languages.
Voices, music, models and holograms are much more compact – the game downloads faster.
Saves, settings and logs now live where your system expects them – on macOS in ~/Library.
When you talk to someone, they turn to face you – on the island and in the city.
A clear goal everywhere, ask REPL at the press of a key, a recap when you continue, a focus mode in the editor and less motion if you want it.
In the briefing room, REPL explains the basics of coding in six short stations – spoken, with pictures and a mini task. Skippable at any time.
REPL stays put in the world when you turn, follows you when you walk, and is easy to talk to.
The intro now tells how the city's AI overwrote itself – spoken by the AI itself, with subtitles.
Six residents tell the city's story, the district contacts have something new to say at every rebuild stage, and REPL reacts to your progress.